mobil gargoyle

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Password DDO General Discussion General discussion of topics related to DDO. Page 2 of 6 < 1 2 3456 > Thread Tools Display Modes 04-17-2008, 02:47 PM #21 JacknCoke Community Member Join Date: Dec 2007 Location: Honah Lee people who irks, irks me. "You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They are." -- "Before you criticize someone walk a mile in there shoes. That way you are a mile away and have there shoes." JacknCoke View Public Profile Send a private message to JacknCoke Find More Posts by JacknCoke 04-17-2008, 02:49 PM #22 frugal_gourmet Community Member Join Date: Mar 2008 Quote: Originally Posted by Mindspat Are you implying that if someone has a favorite spell then it should be made less powerful? You can chalk this up there with people thinking you need to spam Heal scrolls to keep a party alive. It's compensation for otherwise limited or poor tactics, but it works well enough either way. Clearly this was not my argument. Quote: Shouldn't you be griping instead how people make up their own names of spells? It's called Wall of Fire. Very cute. frugal_gourmet View Public Profile Send a private message to frugal_gourmet Find More Posts by frugal_gourmet 04-17-2008, 02:49 PM #23 Ghoste Community Member Join Date: Mar 2006 Location: A mobile construct citadel in the Mournland, where I plot fleshling death. I've always assumed that Turbine giving the monsters ridiculous amounts of hp was their way of compensating for monsters' inability to deal properly with spells like that. Proud Founder of The Mithril Hand, officer of The Iron Hand Ghoste - shadow mage, and many other alts I continuously delete and remake. My Custom UI Skin, My YouTube Videos. Shadow Mage 101 Ghoste View Public Profile Send a private message to Ghoste Visit Ghoste's homepage! Find More Posts by Ghoste 04-17-2008, 02:56 PM #24 Angelus_dead Community Member Join Date: Jan 2008 Quote: Originally Posted by Ghoste I've always assumed that Turbine giving the monsters ridiculous amounts of hp was their way of compensating for monsters' inability to deal properly with spells like that. Absolutely not. The high monster hitpoints predates the introduction of Wall of Fire by over a year. It's game-balance purpose is to compensate for the monster's slow rate of taking actions, which is a design choice copied from other computer games going back decades. Angelus_dead View Public Profile Send a private message to Angelus_dead Find More Posts by Angelus_dead 04-17-2008, 03:00 PM #25 frugal_gourmet Community Member Join Date: Mar 2008 Quote: Originally Posted by Kalanth During a PnP session I was DMing a one off of Tomb of Horrors using the modern rules (3.5). One of the encounters in that dungeon is against a very nasty four armed gargoyle. A player in that game, who had never played DDO a day in his life, instructed the players to box in the gargoyle, and once this was done, that player cast firewall on the gargoyle. Because of the size of the monster, and the size of the spell, the only person affected was the monster. After the session I explained that what he did was a PnP modified version of the most common tactic in DDO. So, with that example in mind, no I don't think that the way the spell is used is to far off of the common uses of it in PnP. Actually, I have no problem with that situation. I think it's a cool idea and still very fun. I hope no one thinks I do. It would be more analagous to me, however, if the gargoyle ran straight into the firewall and just ran around in there. frugal_gourmet View Public Profile Send a private message to frugal_gourmet Find More Posts by frugal_gourmet 04-17-2008, 03:02 PM #26 frugal_gourmet Community Member Join Date: Mar 2008 Quote: Originally Posted by Angelus_dead In D&D, casting Fireballs is one of the worst things a wizard can do with his spell slots. The damage output compared to the difficulty of casting the spell is barely worthwhile. You are generally correct. Maybe a tad exaggerated. If there are quite a few enemies at a distance, fireball can still be efficient in D&D. Also, I think you've overstated the enemy difficulty a tad. A few rounds of fireball or lightning would still kill level 5 bad guys. frugal_gourmet View Public Profile Send a private message to frugal_gourmet Find More Posts by frugal_gourmet 04-17-2008, 03:22 PM #27 Ghoste Community Member Join Date: Mar 2006 Location: A mobile construct citadel in the Mournland, where I plot fleshling death. Quote: Originally Posted by Angelus_dead Absolutely not. The high monster hitpoints predates the introduction of Wall of Fire by over a year. It's game-balance purpose is to compensate for the monster's slow rate of taking actions, which is a design choice copied from other computer games going back decades. Not just firewall specifically, but generally the fact that monster AI allows us to stretch our hp further. Firewall is just an example of how players do that, but the reaspn would be the same for inflating monster hp. Proud Founder of The Mithril Hand, officer of The Iron Hand Ghoste - shadow mage, and many other alts I continuously delete and remake. My Custom UI Skin, My YouTube Videos. Shadow Mage 101 Ghoste View Public Profile Send a private message to Ghoste Visit Ghoste's homepage! Find More Posts by Ghoste 04-17-2008, 03:44 PM #28 The Raging Rodian! Community Member Join Date: Jun 2006 Quote: Originally Posted by Angelus_dead Remember that according to the D&D rules, maximize and empower only boost the random portions of a spell's damage. That's why DDO allows Maximize to work on Inflict Critical Wounds, but not Harm. If DDO applied that rule to Wall of Fire, then Maximizing it would only add +13 damage per tick, not +43 like it does now. Also maximize and empower raise the casting level of the spell in DnD, meaning a 7th level wizard can't use either on his newly learned Wall of Fire spell until he gained a few more levels. And he definitely could not spam it over and over again. Ah the downside of a spell point system and faulty implementation of metamagics. I've often said that something is deeply wrong with the game if Wall of Fire is one of your best attack spells. The Raging Rodian! View Public Profile Send a private message to The Raging Rodian! Find More Posts by The Raging Rodian! 04-17-2008, 03:51 PM #29 Kalanth Founder Join Date: Feb 2006 Location: In my home Quote: Originally Posted by The Raging Rodian! Also maximize and empower raise the casting level of the spell in DnD, meaning a 7th level wizard can't use either on his newly learned Wall of Fire spell until he gained a few more levels. And he definitely could not spam it over and over again. Ah the downside of a spell point system and faulty implementation of metamagics. I've often said that something is deeply wrong with the game if Wall of Fire is one of your best attack spells. But that caster could buy a stack of Metamagic rods, found in your local DMG, and get not only the spell boosted, but stack the metamagics right off the bat. Code: Electric Worry / What a Wonderful World http://www.myspace.com/vaulus Kalanth View Public Profile Send a private message to Kalanth Find More Posts by Kalanth 04-17-2008, 03:52 PM #30 Alavatar Founder Join Date: Feb 2006 Location: Seattle, WA Quote: Originally Posted by Kalanth But that caster could buy a stack of Metamagic rods, found in your local DMG, and get not only the spell boosted, but stack the metamagics right off the bat. Only if (a) the DM allowed it; and (b) the character could afford it. Alavatar (Drow Sorcerer 16) Ironbody (Warforged Wizard 15) Furrball (Dwarven Barbarian 16) "But why's the haste gone?!" Alavatar View Public Profile Send a private message to Alavatar Find More Posts by Alavatar 04-17-2008, 03:56 PM #31 frugal_gourmet Community Member Join Date: Mar 2008 Quote: Originally Posted by Alavatar Only if (a) the DM allowed it; and (b) the character could afford it. Also, although this is totally a tangent... I'm pretty sure you have to actually hold the metamagic rod (which, btw, has limited uses)... meaning stacking many of them is a tad difficult. frugal_gourmet View Public Profile Send a private message to frugal_gourmet Find More Posts by frugal_gourmet 04-17-2008, 04:01 PM #32 Angelus_dead Community Member Join Date: Jan 2008 Quote: Originally Posted by frugal_gourmet Also, although this is totally a tangent... I'm pretty sure you have to actually hold the metamagic rod (which, btw, has limited uses)... meaning stacking many of them is a tad difficult. And remember that you need one hand free just to cast the spell... unless you have Still Spell metamagic, which boosts the level another +1. Angelus_dead View Public Profile Send a private message to Angelus_dead Find More Posts by Angelus_dead 04-17-2008, 04:14 PM #33 Kalanth Founder Join Date: Feb 2006 Location: In my home Ok, so maybe not double fisted at lvl 7, but still, you understood the point. And I don't know any DM's that disallow it, because it is a standard rule. Afterall, I allow it. Code: Electric Worry / What a Wonderful World http://www.myspace.com/vaulus Kalanth View Public Profile Send a private message to Kalanth Find More Posts by Kalanth 04-17-2008, 04:19 PM #34 Alavatar Founder Join Date: Feb 2006 Location: Seattle, WA Quote: Originally Posted by Kalanth Ok, so maybe not double fisted at lvl 7, but still, you understood the point. And I don't know any DM's that disallow it, because it is a standard rule. Afterall, I allow it. The cost in the DMG is standard. Whether or not magic items are for sale en mas is up to the DM. I don't allow it unless my players are in a very large city with a wizard of notable repute. Alavatar (Drow Sorcerer 16) Ironbody (Warforged Wizard 15) Furrball (Dwarven Barbarian 16) "But why's the haste gone?!" Alavatar View Public Profile Send a private message to Alavatar Find More Posts by Alavatar 04-17-2008, 04:22 PM #35 Kraegor Community Member Join Date: Feb 2006 Quote: Originally Posted by The Raging Rodian! Also maximize and empower raise the casting level of the spell in DnD, meaning a 7th level wizard can't use either on his newly learned Wall of Fire spell until he gained a few more levels. And he definitely could not spam it over and over again. Ah the downside of a spell point system and faulty implementation of metamagics. I've often said that something is deeply wrong with the game if Wall of Fire is one of your best attack spells. An empowered maximized firewall would also be a level 6 spell slot too I believe, meaning you would have to be at least 11th level to cast it in P&P. Also, remember, in PnP that even a caster, or any group members walking through a wall of fire, take damage. There would be no "leading" mobs through the fire, you get burned too. Also, in PnP, any DM worth his salt would say.. ouch.. orc hurt when he touches big wall of fire, me not do that again. In D&D wall of fire, earth, ice, etc are just preventive measures (cutting off escape, cutting a battlefield in half, trapping foes, etc). It is not used as a main means of attack. Last edited by Kraegor : 04-17-2008 at 04:36 PM. Kraegor View Public Profile Send a private message to Kraegor Find More Posts by Kraegor 04-17-2008, 04:22 PM #36 roadkill525 Community Member Join Date: Mar 2008 easy fix, least I think it is, really no idea how hard ti would be to fix the code, would be to have lightin bolt, burnin hands, fire ball, cone of cold, firewall, blade barrier, any aoe spell dammage anything in its area of affect friendly or not like they are saposta, the sorc or the cleric wants to kite the mobs thru the wall of fire or sicsors he should have to make a save atempt at it too. a fireball explodes in the mittle of the fight, all people friend and foe alike in its aoe should have to make the reflex save. I an't been playing that long but it was a shock to find out that the aoe spells only hurt the badguys. nother stupid story from my PNP days, my rogue had a spell storing dagger, which he had the sorc fill with fireball everynight afor he slept, the rogue would be the first one into the fight and would release the spells as the hits landed, think it only took dammage from it once(hate fumbleing). even got in extra sneak attacks, how many orcs expect a fireball to go off after being hit with a dagger, Last edited by roadkill525 : 04-17-2008 at 04:28 PM. roadkill525 View Public Profile Send a private message to roadkill525 Find More Posts by roadkill525 04-17-2008, 04:26 PM #37 Lifespawn Community Member Join Date: Mar 2006 fix mobs not being able to be attacked while running away fix mobs attacking while held or stoned fix mobs hitting you AFTER they have been tripped or stunning blowed fix beholders fully dispelling instead of surpressing fix casters nonstop spamming dispell magic fix monsters attacking you from well out of range but still hitting you fix monsters being able to trip multiple people with one attack fix air elementals nonstop knockdown with basically no save and unlimited whirlwind mode fix mobs able to change speeds and run as fast as you with haste on without casting haste themselves fix hd limit spells to be useful at the char lvl they are given at instead of 6 lvls lower on normal only fix summons so they are a little tougher/higher hd per caster lvl or every 2 caster lvls Something to make them take more than 1 -2 hits fix ogre magi so they can't go smoke mode and still cast spells on you with no way for you to attack/kill them fix monsters having cleave on constantly and doing full damage to all targets in range fix devils so they don't constantly teleport and attack before you can target them Then maybe we can talk about fixing firewall so it isn't so cheesy. Monster cheese is way worse than player cheese. Monste Sarlona characters[Roving Guns guild] Gotanks 11ftr/3pal dps/Nitemare 16 sorc nuker/Dvyne16 cler /Draziel 15 rgr/1rog/Deathshards 12ft/r2pal/2rog thrower tank/Timmie 15Bard/1barb songs dps/Deathblades 12rgr/3pal/1rog Lifespawn View Public Profile Send a private message to Lifespawn Find More Posts by Lifespawn 04-17-2008, 04:33 PM #38 Lifespawn Community Member Join Date: Mar 2006 Quote: Originally Posted by roadkill525 easy fix, least I think it is, really no idea how hard ti would be to fix the code, would be to have lightin bolt, burnin hands, fire ball, cone of cold, firewall, blade barrier, any aoe spell dammage anything in its area of affect friendly or not like they are saposta, the sorc or the cleric wants to kite the mobs thru the wall of fire or sicsors he should have to make a save atempt at it too. a fireball explodes in the mittle of the fight, all people friend and foe alike in its aoe should have to make the reflex save. I an't been playing that long but it was a shock to find out that the aoe spells only hurt the badguys. that would make greifing happen ppl would get ****ed. firewall and run around or jump over it still no damage to you. Bladebarrier would be uselessno cleric is gonna have a 34 reflex save in fullplate and can't have evasion without splashing rogue. Mobs would have to damage eachother which would be better for players since we could let them kill themselves and spend less sp. Quests would become a chore finger of death hold pk flesh to stone and. magic missile would be the only really safe spells to use you would have to make cleave greatcleave whirlwing and 2 handed fighting glancing blows hit players too to be fair to sum it up it would kill the game Sarlona characters[Roving Guns guild] Gotanks 11ftr/3pal dps/Nitemare 16 sorc nuker/Dvyne16 cler /Draziel 15 rgr/1rog/Deathshards 12ft/r2pal/2rog thrower tank/Timmie 15Bard/1barb songs dps/Deathblades 12rgr/3pal/1rog Lifespawn View Public Profile Send a private message to Lifespawn Find More Posts by Lifespawn 04-17-2008, 04:33 PM #39 Dungnmaster001 Founder Join Date: Feb 2006 Quote: Originally Posted by rimble You can't crit AoE spells in PnP either. The damage it does is just ridiculous (and yes, I use it a ton). No spell level cap on Metamagics, inappropriately applied metamagics, critical hits, Potency items...magic is super-charged. I'd kill for some Evard's Black Tentacles...mmMMmmMMmm... You can crit with AoEs in 4th edition but I get what you're saying anyway and agree. (and 4th edition crits are supposed to be less lethal so it balances out) Khyber Server: Proud Member of The Unsung Heroes Dalgon (28pt lvl 13 Fighter) : Norbert (32pt lvl 4 Ranger) Thallnor (32pt lvl 6 Barbarian) Grevis (32pt lvl 3 Paladin) Dungnmaster001 View Public Profile Send a private message to Dungnmaster001 Find More Posts by Dungnmaster001 04-17-2008, 04:37 PM #40 Dungnmaster001 Founder Join Date: Feb 2006 Quote: Originally Posted by roadkill525 easy fix, least I think it is, really no idea how hard ti would be to fix the code, would be to have lightin bolt, burnin hands, fire ball, cone of cold, firewall, blade barrier, any aoe spell dammage anything in its area of affect friendly or not like they are saposta, the sorc or the cleric wants to kite the mobs thru the wall of fire or sicsors he should have to make a save atempt at it too. a fireball explodes in the mittle of the fight, all people friend and foe alike in its aoe should have to make the reflex save. I an't been playing that long but it was a shock to find out that the aoe spells only hurt the badguys., yep that would fix it alright. of course that would also open the doors for all kinds of griefing. Watch how many wizards "accidentally" cast fireball in the middle of a group of allies while they are shrining. "oops wrong button, sorry" Among other things. Which is why it's like this in the first place. Keeps players from messing with other players. Which is good. but it's still sad that they have to make the tactics in this game cheesy to keep people from doing it. Khyber Server: Proud Member of The Unsung Heroes Dalgon (28pt lvl 13 Fighter) : Norbert (32pt lvl 4 Ranger) Thallnor (32pt lvl 6 Barbarian) Grevis (32pt lvl 3 Paladin) Dungnmaster001 View Public Profile Send a private message to Dungnmaster001 Find More Posts by Dungnmaster001 Page 2 of 6 < 1 2 3456 > « Previous Thread | Next Thread » Thread Tools Show Printable Version Email this Page Display Modes Linear Mode Switch to Hybrid Mode Switch to Threaded Mode Posting Rules You may not post new threads You may not post replies You may not post attachments You may not edit your posts vB code is On Smilies are On [IMG] code is On HTML code is Off Forum Jump User Control Panel Private Messages Subscriptions Who's Online Search Forums Forums Home DUNGEONS & DRAGONS ONLINE™: Stormreach™ News and Announcements DDO General Discussion DDO Development Discussion Release Notes Service and Support Service News DDO Knowledgebase The NEW Compendium Account Management Assistance In-Game Customer Service Technical Assistance Report a Bug Servers Argonnessen Argonnessen Marketplace Ghallanda Ghallanda Marketplace Khyber Khyber Marketplace Sarlona Sarlona Marketplace Thelanis Thelanis Marketplace Risia Risia Marketplace Event Calendars DDO Master Event Calendar Argonnessen Events Calendar Ghallanda Event Calendar Khyber Events Calendar Sarlona Events Calendar Thelanis Event Calendar Risia Events Calendar Player to Player Newbie Q&A Compendium Help Guild Matchup Player Quest Coordination User-Written Game and Strategy Guides Game Guide Index DDO Strategy Discussion Crafting Discussion UI Skinning Discussion Customized UI Skin Listings Stories and Campaigns Achievements Class Discussion Classes General Discussion Barbarian Bard Cleric Fighter Paladin Ranger Rogue Sorcerer Wizard Race Discussion Drow Dwarf Elf Halfling Human Warforged DDO Community Forums DDO Fansite Listings Real Life Events Forum DragonCon GENCON Meetup PAX Meetup Dungeons & Dragons - Pencil and Paper Off-Topic Chat Guest and Trial Forums Dungeons & Dragons Online Free Trial Guest General Discussion Newbie Harbor Guest Game and Tech Assistance All times are GMT -4. 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